For it to happen I think giving hard core users a clear idea of what's coming makes it all the easier and better for advertising. Can Stencyl have it (or more of it)? Of course. Like it or not - Unity has that in spades. A few evangelists are always needed but what you want are the casual hobbyists who see your program as an easy entry point to make quality. I'm just pointing out you really have to have a solid core. I don't say that to scare anyone or directly imply Stencyl is the same thing. Well the thing was most of the competition ended up copying the best parts of Mirai while it died on the vine. Probably one of the most innovative and amazing modeling programs. Yep, I recall a 3D program called Mirai back in the day. So really, the question may be more of what does Stencyl want to be? Does it want to be the kingpin of flash and mobile gaming (which, realize, is a pretty big sphere of influence), or is it looking to be the true jack-of-all-trades? In my opinion, its not really ready to take on making standalone PC or console games at all. Really, right now, it is what it is: a way to make small-to-medium scale Flash and iOS games. But there are some issues right now that do limit Stencyl's higher-level potential in a major way. Maybe I can help encourage a new slew of users to enter the fray on Stencyl's side. That being said, it has some troubling downs too.įor me, I've been trying to give back to the community through the use of my blog (whether or not I've been very successful I suppose is for the community to decide). It certainly has its ups and downs, but it has some really nice ups. I have tried really hard not to complain about Stencyl's shortcomings, and I don't intend to start a new habit now. I hope the interpretation of what I am saying comes across - I LOVE STENCYL! I'll post some more in the thread I'm sure but that is something right off the top of my head. As Matt said - the workflow is amazing and I love what I can do. I'm stoked about Stencyl and I love the progress on Boss 101. If this is "we're done when we're done" I'm OK with that but it's fair to say it aloud too. I know it may be a lot to ask but what I am seeing is more akin to a to-do list for 3.0 and less a scheduled plan. It's 3.0 I am working with though and I am banking quite a bit on it. Personally I think that is because Unity is a known quantity. I have to admit I have a few friends in indie development and most are using Unity and none are using Stencyl. If I knew or had a better sense of the overall plan I think I would feel better. This means as long as I am happy making Flash games and some limited mobile games (which I have had spotty success with porting Boss 101) Stencyl is the way to go. That's what nearly 20 years in software has taught me. What I want to know (as a developer) is where are things at? I'm planning to do a lot with Stencyl and with my experience I assume if it's not in now it's not going to be in anytime soon. We have already gone over how sending in accurate bug reports to Jon and the gang is important. I have thoughts about things which would make Stencyl a little better and before i unload all that I think something which would be REALLY appreciated is a clear, dated, roadmap of the upcoming Stencyl 3.0 features.Īllow me to explain. More users of all types means more sales, games and more examples and tutorials for all. As an artist I can tell you many programs which were at one point sub-par but had the momentum of the community (ie Photoshop and 3DSmax WAY back in the day) basically end up taking over. It's a great 2D engine and from what I know Unity isn't all that hot for 2D development (but that is changing). To me - that is unfortunate news as we should obviously want people to stay with Stencyl if possible/reasonable. Welp, this is in response to the announcement of Matt's Kickstarter and his taking his game Ghost Song over to the Unity game engine.
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